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About Deviant Core Member Francois BeauregardMale/United States Groups :iconclassic-architecture: Classic-Architecture
 
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Built4ever
Francois Beauregard
United States
Contact Email: beauregard.francois@yahoo.com
Francois "Fran" Beauregard
Beauregard Residential Design

I am a residential designer, an illustrator, and an architect of all kinds of traditional buildings, both "real" structures like luxury private homes and imaginary, for games and novels. I also build quite a lot of things, shelves, furniture, cabinets, architectural components, and interior renovations. I am completely self-taught. Unlike the majority of architectural designers now, I rely exclusively on pencil and paper to express a new building design. Virtually all my floor plans, elevations, cross sections, and three-dimensional "perspective" portraits of buildings are hand-drawn. I am also a huge proponent of "traditional" architecture. Those buildings which have stood the test of time are exceedingly beautiful, timelessly enduring, profoundly well-built and highly functional, and they are where my inspirations and construction techniques come from.

I DO accept commissions to design buildings of all forms and types, both fantasy and real, including fantastic houses, spectacular castles, detailed villages, and more, in any historic style of your choice, or, I can invent a new style! I have received a number of commissions from Deviant in the last few months, including real architectural work, website illustrations for a builder, novel illustrations, virtual building designs for games, and a book cover for a novel, and the commission requests continue.

Viewers of my drawings and designs may learn from them, be inspired by them, or use them as a basis for something more involved. I am not possessive and share freely. If you would like to make a 3D model or other artwork based on something in my gallery, feel free, I love seeing how other people interpret what I draw. Just be sure to send me a note during progress or when you are done, and credit me as the designer, that's all!

Also, if you are interested in watercolors, digital art, and drawings of traditional architecture, both existing historic structures and original designs of all kinds, be sure to check out my group, Classic-Architecture!

Recent concept design and illustration work:
Wizards of the Coast, U.S. : Multiple assignments in 2015, mostly architectural in nature, for internet and print
Several Game Companies, China: Concept design, unusual landscapes, and unique architecture for a prospective game designs
Flurry the Bear, Series of Books: Many designs for castles, villages, unusual landscapes, architecture, color added later by other artists
Other small assignments for concept design/castles/more, mostly for novels



Current Residence: South Carolina, U.S.
Operating System: Pencil
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The Key to the Infinite Village by Built4ever
The Key to the Infinite Village
Theme Music and Video:
www.youtube.com/watch?v=G8FPz8…

The Infinite Village is a grand design concept that stretches across a continent, a continuous village that is never more than a few hundred feet wide and is often only a road with houses and other small buildings on either side. Gates separate distinct regions from each other, and also from forest and wildlife preserves which line either side of the village. Each gate is a work of art in itself, incorporating stone, brick, wrought iron, terra cotta, and other details. Every adult has a key, and the key operates all the gates. When a child grows up, they receive a key in a special ceremony, and are thereby granted access to all the rest of the village outside of their own section, as well as forest preserves.

Crime is almost non-existent, since life is very good for all villagers, so safety is mostly related to walks in the forest and possible contact with animals. The village has fields with mixed crops, dairies, chicken coops, orchards, and other agriculture arranged all around it continuously. Food is plentiful. It is traditional along all parts of the Infinite Village to put baskets of easy to eat produce such as fruits and nuts out along the walking paths for locals and travelers to munch on as they walk.

Each distinct region has a unique architecture controlled by a grand master of architectural design, who is mature, wise, talented, considered a master builder, and hand chosen by a special council. He or she is in charge of designing many of the buildings, as well as appointing junior architects of merit to design some structures. The building style and construction materials is governed by availability of local materials, with limited use of anything non-regional, the climate in the region, and any special considerations needed for strength and safety, such as consideration of earthquakes, forest fires, storms, etc. Special emphasis is placed on "verticality" to achieve highly desirable visual beauty and optimum density. Most buildings should be between 2 to 4 stories tall, plus towers, steeples, etc.

Safe and peaceful travel experiences are paramount to the people of the Infinite Village. Special emphasis is placed on pedestrian travel, bike paths, and travel by horseback. Cars and trucks are considered a necessary evil and use of such is strictly limited. The village is built for people, not cars! Some segments of the village are deliberately primitive and feature obsolete transportation modes and other old-fashioned technology such as electric street cars for travel between regions, small steam engines pulling 5 to 10 cars, water wheels, wind mills, hot air balloons, etc.

As a piece of art, The Infinite Village is not only a grand architectural concept, but a test bed for my own skills as an artist, as it incorporates a number of themes that I've been tinkering with over the last year or so, including elaborate and detailed villages based mostly on Northern European town architecture but also borrowing bits and pieces of Asian, Scandinavian, fantasy, and other styles of architecture, steampunk and fantasy-inspired female fashions, beautiful mountain ranges, especially those of the American Southwest, dramatic skies and clouds, landscaping plants, trees and forests, domestic animals, and finally, still life scenes. As such, it represents an intense challenge to effectively blend all these disparate elements and weave them into a seamless whole, all the while expressing a complex architectural and social philosophy, and, hopefully, keeping things focused by not over-complicating the scene.

This drawing is quite small, on a 8 and half by 11 inch piece of paper, done mostly in very sharp lighter pencils such as H through 4H, with just a little bit of HB, especially in the foreground. All the architecture is fantasy, completely designed by me. The young ladies outfits are designed by me. The mountains are influenced by those found in New Mexico. The dogs are sketches of my own dogs, drawn just a wee bit smaller along side the young ladies than they actually are. The one to the left is a chocolate labrador retriever, the one to the right a mix, possibly boxer with Rhodesian ridgeback.

This is a work in progress and I might be updating this file in the future. It will get more detailed and shaded darker. Enjoy!

Note: File changed on 4-4-2016
Larger file size, better quality, substantial shading and additional definition since last file submission.
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House 387 French Shingle Style by Built4ever
House 387 French Shingle Style
Original design sketch for a luxury home, elements of American shingle style and some Northern French influence. 

Technical: 8" x 11" (A4) Paper, various pencils.

Note: File updated on 4-3-2016, higher quality, slight changes to original.
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House 304A Side Garage, Portrait and Plans by Built4ever
House 304A Side Garage, Portrait and Plans
This is the latest version of House 304, with a side garage and re-arranged front entry porch, on a 70' wide building lot, includes full basement and optional partial finished attic. My builder is actually marketing this actively in Chicago in his subdivision, so it's possible that we may see this built soon, most likely configured something like this. Second floor will be designed per client but master suite is up front and two bedrooms in back. Original concept sketch for this is still in my gallery.

House #304 Shaded Perspective Sketch by Built4ever

Note: file updated on 4-2-2016
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House 323 Rear Elevation and Foundation by Built4ever
House 323 Rear Elevation and Foundation
Original rear elevation sketches at top, hand-drawn (as usual) and a series of six photos, taken by the owner/client, illustrating the construction progress of this lake front cottage home, from 2014 into 2015. Focus is on the foundation/walk-out basement construction, which has CMU block walls "to the dirt" up front, filled with concrete and re-bar for strength, waterproofed, and insulated on the inside. Rear walls in basement are simply 2x6 wood stud walls, same as rest of house framing. We put a bed room downstairs, sports car storage, other storage, a bathroom, flex space, etc. Not a full basement but maybe 3/4 of first floor area. Inexpensive to build. Comments on roof: very complex roof design in left rear corner, multiple hipped roof, "field built" means the framer has to figure out and verify roof pitch, not possible to really "call out" a pitch on the plan, and more critical to build the corner roof to match and blend in perfectly. Eventually, rear of house will have a huge rear deck, partly covered, some screen porch, etc. 

Thanks again to my client and the builder, great job everybody!

Note: file changed on 4-1-2016
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House 323 Front, Original Concept to Finished Home by Built4ever
House 323 Front, Original Concept to Finished Home
Original concept sketch from almost ten years ago. A potential client saw it in 2014, bought some land, hired me to design full custom plans from it, hired a builder, and began construction in late 2014. Home was completed and moved into by summer of 2015. This sequence highlights the front of the house, including framing progress, exterior materials and trim, and final product. Concise, detailed plans helped the builder and framer execute a proportionally correct version of the original concept sketch, with very little difference. Very nice job by my builder, Keith Goates Construction in Eastern Texas piney woods area. I would also like to thank my client Ryan B. and his wife for having the vision to see this through. They are the proud owners of this beautiful lake front craftsman cottage home! Moved in just in time for the first baby!

Note: File updated 4-1-2016
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Houzz Site Updates

Journal Entry: Tue Mar 29, 2016, 7:02 PM
Facebook l Gallery l dA Portfolio l Watch Me l Note Me

Did some huge updating to my Houzz site, which is focused more on residential design and such. Projects are easy to find due to EZ indexing on main page. Feel free to "follow" the Houzz site, which is relatively new and undeveloped, but is starting to get me some "real" business:

www.houzz.com/pro/built4ever/b…

CSS made by TwiggyTeeluck
Texture by Princess-of-Shadows

Comments


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:icongalapogosian:
galapogosian Featured By Owner Apr 4, 2016
I'd like to see your take on Victorian architecture integrated into futuristic designs. How would Victorian design mesh with the year 3000?
Reply
:iconbuilt4ever:
Built4ever Featured By Owner Apr 4, 2016
HMMMMM retro-future victorian would be something like steampunk Victorian I'd say. Not EZ to integrate styles since they differ so much. I'm pretty sure I'll be exploring/pushing the boundaries a lot over the next few years, so feel free to keep tempting me with ideas, just need to let this simmer a bit..
Reply
:icondracarysdrekkar7:
DracarysDrekkar7 Featured By Owner Apr 1, 2016
Beautiful designs!!!
Reply
:iconbuilt4ever:
Built4ever Featured By Owner Apr 1, 2016
Thanks!
Reply
:iconarchityran:
archityran Featured By Owner Mar 31, 2016
Hi there! As a student and i hope, a future architect, it's really heartwarming to find someone like you. I really love your work, and your design. The good pencil drawings/plans are something hard to find in these days. Plus at school it's a 3D rendering-race witch in my opinion isn't the matter of architecture. Most of all it's the interest on "how does this thing works" that is kinda lost.

Here, i can found all of these points, ad i love it. Thanks.
Reply
:iconbuilt4ever:
Built4ever Featured By Owner Mar 31, 2016
Yes, computers are powerful tools, but they can't make great designs, that's a human element. I would train students to draw and design ONLY in pencil at an early stage, and use Autocad and 3D models later. I like 3D Models to help check complicated roof lines, so I DO use them now to help with design details, but I always hand-draw all my elevations and initial floor plan ideas. Also important to understand good structural practices, this is also lost nowadays. 
Reply
:iconarchityran:
archityran Featured By Owner Mar 31, 2016
Yep, what i see is that today in schools, structural basics and advanced calculations are learnt, but not used later. About the 3D models i completely agree on the fact that it's a tool that should be used as it.
Anyways, thanks for sharing your ideas and work.
Reply
:iconsiobhan68:
Siobhan68 Featured By Owner Mar 31, 2016  Professional General Artist
Stunning work! I am in awe of your taste, style, skill and imagination. A must watch ;)
Thank you for sharing your wonderful work so freely, it is very inspiring!
Reply
:iconbuilt4ever:
Built4ever Featured By Owner Mar 31, 2016
Thanks, glad you enjoy!
Reply
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