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January 3, 2013
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Nov 29, 2012, 12:52:12 PM
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The Clove Town Center by Built4ever The Clove Town Center by Built4ever
Some of you have been following along with this project for a month or so, but for anyone new, here's the scoop: I am designing an original town center as a commission for some fellow deviants, with some requirements for roughly 50 storefronts, small, medium and large, arranged around a series of "organically" shaped plazas. The main plaza is "The Clove." These are all of the buildings surrounding the main plaza in front elevation format. [link] Many have complete floor plans, side elevations, cross sections, and details done, some are underway. There is a complete ground plan in my gallery for the arrangement of these buildings as well as hardscaping, landscaping, a stepped shallow waterfall, some pocket parks, and some monuments.

All of these buildings will be modeled in 3D. This is an extensive project and will take a lot of time. I think the end result will be spectacular. I hope it's one of the most original 3D models ever done, one of the most detailed and extensive, and, I suppose, maybe one of the prettiest. These buildings are designed like real buildings so it is possible to actually build these.

Architecture is an assembly of different influences as noted on the plan. The general "look" or glue that holds it all together is an Italian/Tuscany style for the massing, roof shapes, some materials, and general flavor, while many individual buildings have other influences. Hopefully, the whole thing "comes together." I designed each group separately, so it's really the first time I see it all together.

The Group 5 at the top left has some labels on it to indicate typical features found in most of the buildings. You should see: awnings, many kinds of arches, extensive brick work and stucco, brick patterns, carved stone or terracotta sculptural pieces and moldings, multicolored barrel tile roofs, covered outdoors areas, various kinds of shutters, a few chimneys, cupolas, dormers, and lots of different window arrangements.

Technique: Each of these groups was drawn separately in pencil on white vellum over graph paper in scale 1/16" = one foot, mostly using a 4H pencil for general outlines, window and door arrangements, and rough details, followed by a 2H pencil to darken and define everything. At this stage, proportion is everything! Getting it exact comes later, and each complicated detail can be drawn in a bigger scale as a separate drawing, such as a column, or a lamp, or a detail of a brick pattern. I then scan, darken a bit, arrange on the "main sheet," clean it up, and label everything. Measurements are rough, feet rounded off to nearest foot.
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:iconmottsei:
Mottsei Featured By Owner Jan 25, 2014  Hobbyist Photographer
absolutely awesome work!
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:iconbuilt4ever:
Built4ever Featured By Owner Jan 25, 2014
Thanks!
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:iconannamal97:
aNNaMaL97 Featured By Owner Jan 12, 2013
wow- seriously..if someone invents a matrix, design the world.
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:iconbuilt4ever:
Built4ever Featured By Owner Jan 12, 2013
Somebody, invent a matrix!
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:iconannamal97:
aNNaMaL97 Featured By Owner Jan 14, 2013
hmm- a fantasy matrix would be great...
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:iconmorov88:
morov88 Featured By Owner Jan 11, 2013
una lamina escelente, muchas horas de trabajo , me gusta , saludos
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:iconbuilt4ever:
Built4ever Featured By Owner Jan 12, 2013
Gracias.
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:iconjmagnus:
JMagnus Featured By Owner Jan 7, 2013
Your brilliant drawings make me speechless. Or start to swear. I can't decide. ^^
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:iconbuilt4ever:
Built4ever Featured By Owner Jan 9, 2013
Believe me, I swear at them a few times, especially when I have to find my eraser...
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:iconmred301:
MrEd301 Featured By Owner Jan 4, 2013  Professional Interface Designer
Ok, after much studying.. close scrutiny.. and agonizing over the details.....

I have only two comments...

The first one is absolutely incredible.. You have blended all the elements nicely, the groupings and reorganization of the buildings now makes sense. The scale of the buildings within each group is consistent.

My only critisism is in group 6. The building on the right seems out of context. Maybe it's the shading or surface material. All the rest of the buildings seem to have a stucco finish, but that one seems to have a brick finish.

If I was a developer, I would want to build this for real on a patch of land.
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