My first try at designing this type of structure, this is an original design for a town hall, influenced by Northern European town architecture, especially Flanders. Arranged on a tee, main hall has spectacular vaulted ceiling, clerestory dormers, and second floor arcades for extra standing room during controversial meetings! No apologies architecture includes laid stone, carved stone accents, turrets and other projections, polychrome complex brick patterns, slate and tile roof material with polychrome geometric patterns influenced by the roofs of Burgundy, France, massive buttresses throughout, heavy timber roof framing, half-timbered third floor exterior, and a balcony to the front facing a small terrace for open air meetings and addresses when the weather is right! Drawn in pencil in my sketchbook at scale 1/16" = one foot.
I must be dumb but I don't get how the roof of the meeting hall works, according to the front sketch... could you please make a really really fast perspective draw ? I'd actually like to make a 3d model out of this (just training ya know); thanks in advance
Okay, first off, there's a tiny change-order/mistake I have to take care of concerning the the dormer roof on the right of the main hall. The roof of the turret structure will conceal that because it is on front of it. Second, I have a side elevation roughed out, looks like five tall skinny dormers on either side, spaced at ten foot centers. This thing is very complex so it's taking some time to get drawn, but keep lookin'... make sure to link the model back to me as you do it or when you are done...